![]() The shot wound up blowing up about half of the battlefield, harming both my party and the enemy forces. One of the enemies fired at my healer, who had unwisely taken up a position behind some explosive barrels. ![]() Things got considerably more difficult, though, when I didn't do proper reconnaissance and stumbled into the middle of a battlefield that was swarming with enemy soldiers and turrets. It was fun to position the different characters, some of which who excelled at close-range with shotguns, and others from a distance with automatic weapons. ![]() The first few instances of combat were all fairly simple, as my four-man squad usually outnumbered the enemy forces. Combat, then, is an agreeable mix of moving around the battlefield, shooting at foes and employing special skills (such as healing wounds or automatically attacking enemies each time they move out of cover) to win. Depending on how far away you are, you'll get different percentage chances to hit enemies. You can move around the battlefield, picking out advantageous positions behind cover, then attack enemies with a variety of guns and special abilities. From here, gameplay proceeds a lot like older Fallout games, or X-COM. While exploration takes place in real time, turn-based combat begins once an enemy comes within range.
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